White: Charles Cobb
Black: Jonathan Parker
British Championship 1995.
All poor moves have surprise value, but this inferior defence was justified by the fact that White had spent the morning preparing the Four Knights' Game.
2.exd5 Qxd5 3.Nc3 Qa5 4.d4 Nf6 5.Nf3 c6 6.Bc4 Bf5
The advantages of being behind in development are rarely appreciated properly. While Black has a whole armoury of decent moves left to play: e6, Nbd7, Bd6, Qc7 and 0-0 or 0-0-0, White's development is nearly complete and he must soon think for himself
7.Ne5 e6 8.g4? Be4 9.f3 Bd5 10.g5?
10...Nfd7 11.Bxd5 cxd5 12.Nxd7 Kxd7!
A fine move, saving the knight for c6.
13.Bf4 Nc6 14.Qd3 g6 15.Be5 Nxe5 16.dxe5 Bb4 17.0-0 Bxc3 18.bxc3 Rac8
The weakness of the c-pawns and the vulnerability of White's king mean that the game is strategically decided.
19.Rab1 b6 20.Rb3 c4 21.f4 Ke7 22.a3 h5 23.gxh6?!
The sole justification for this capture is that it may, by giving Black open attacking lines on the K-side, distract him from winning on the other wing.
23...Rxh6 24.Rf3 Qc5+ 25.Kg2 a5 26.Qd2 Rh5 27.Qc1 g5! (see diagram)
With the white f-pawn out of the way, nothing can stop Black's heavy artillery from storming the king's fortress.
28.fxg5 Rg4+ 29.Kh1
29.Rg3 is slaughtered by 29...Rxh2+! 30.Kxh2 Qf2+.
29...Rhxg5 30.Rf1 d4! 31.cxd4 Rg1+! White resigns
Mate is forced after 32.Rxg1 Qd5+Reuse content