Xbox 360, PS3. Wii, Wii U, 3DS
Disney Interactive Studios
Disney faced a big job taking on Activision's lucrative Skylanders series, but they've embraced it with gusto in Disney Infinity. Similarly to Skylanders, there are collectable toy figures connected via USB, but Disney have a great advantage with scores of lovable recognisable characters to choose from (although a few more retro characters would be great – if only to keep us oldies interested).
Tasks tend to be reasonably easy and you don't really get any comeuppance for making mistakes – but it's one for children. Fortunately there are heaps of challenges and opportunity for kids to make it their own. The only drawback is that it's likely to end up being pricey, with extra play sets released in the future, which children will be desperately bugging their parents for. Not technically perfect, but, with incredible graphics, this visually imaginative party with beloved cartoon characters is one you'll want to be invited to.
Saints Row IV
PC, PS3, Xbox 360
Saints Row IV continues in the same ridiculous tradition set by Saints Row: The Third, by adding aliens and a gun that shoots dubstep. Graphically glitchy on consoles, the frame rate does suffer when a lot is happening, but during normal gameplay holds up well. While flying around the city and running faster than cars is fun, missions are mostly rehashed from previous games, which can make the experience feel repetitive, and with the addition of super powers, it will provide little challenge for fans of the series.
Xbox 360, PS3, Wii U
The 1988 NES original of DuckTales was something of an 8-bit marvel – a game based on an official licence that was likeable. Featuring the cartoon cast in a variety of themed levels, it was a neatly executed platformer. Announcing its HD treatment caused a stir among fans, and Capcom have delivered a package that's faithfully constructed but polished in the right places. The familiar tunes and spruced-up sprites make the five levels a joy to revisit, but be prepared to embrace some quarter-century-old game mechanics.
Sam GillReuse content