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Why gaming is banishing the blues

In tough times, escapism is big business – and the games industry is reaping the rewards. Jimmy Lee Shreeve reports on the consoles vying for victory

Killzone 2 for PS3: Released next month, this sci-fi first-person shooter  has long been billed as Sony's 'Halo killer'. Whether that's hyperbole or not, this is one title that has gamers frothing at the mouth

Killzone 2 for PS3: Released next month, this sci-fi first-person shooter has long been billed as Sony's 'Halo killer'. Whether that's hyperbole or not, this is one title that has gamers frothing at the mouth

During the Great Depression of the 1930s, Hollywood thrived because it offered people a way to escape from austere times. Today, the video-game industry is providing exactly the same service. Meltdown might only be a heartbeat away for many industries, but business is booming for a number of games corporations. As 2008 drew to a close, global sales of console hardware and games software hit a record $49.9bn, according to UK consulting firm Screen Digest.

With so much at stake, it will come as no surprise that there's a bloody war for market dominance being waged between the "big three" console manufacturers. Microsoft, Nintendo and Sony are pitted against each other in a battle over who can win the hearts – and cash – of the world's gamers.

In terms of sales, Sony Corporation's PlayStation 3, which was launched in November 2006 in the US and in March 2007 in Europe, is increasingly being seen as the runt of the litter. It has long lagged behind Microsoft's Xbox 360, which went on sale in late 2005, and Nintendo's Wii, released a year later. The PlayStation 3 made some inroads on the Xbox in Europe, even jumping ahead of it in May 2008. But optimism quickly turned to gloom when CNN declared the console a "sinking ship" after figures from market researcher the NDP Group revealed that the PS3's November 2008 sales in the US had dropped by 19 per cent compared with November the previous year.

Break it down into units sold and the picture looks even bleaker. At the end of September, 17 million PS3s had been sold worldwide, compared with 28 million (its current total) Xbox 360 machines and 35 million Wiis. Yet go back a generation and the PlayStation 2 was shattering sales records and generally coming out victor in the war with Microsoft and Nintendo.

So what went wrong? Many believe Sony shot itself in the foot by making the PS3 too pricey. You can pick up a Wii for around £180, and an Xbox 360 (Premium) for around £170, but a PlayStation 3 (80GB) will set you back about £280/£300 – a stark price difference in the deepening recession. Another issue with the PS3 is you can't play PS2 games on current PS3 models (although you can on first-generation PS3s).

Then there's the Blu-ray drive, which plays high-definition (HD) films. Critics often dismiss this as a white elephant, saying people are put off by the fact that they need to invest in an HD television to benefit from the Blu-ray player. And as cheaper, stand-alone Blu-ray players have hit the market, what could have been seen as a unique selling point has become less attractive – further increasing Sony's woes.

Ed Barton, games analyst at Screen Digest, however, thinks Sony's gamble on Blu-ray is a winning move. While he accepts that many people will opt to buy cheaper, entry-level Blu-ray players, he believes that "video consumers are likely to purchase the PS3 as the most cost-effective, future-proof Blu-ray player."

Another thing that could help the PS3 is the possibility that it will go 3D later this year. But what is most likely to get units flying off the shelves is a price cut. And this looks like a distinct possibility, as Sony has reduced PS3 production costs by 35 per cent. Nevertheless, there is no escaping the fact that the PlayStation division of Sony has lost a frightening $3.4 bn in the past two fiscal years.

The Wii – with its motion-sensitive remote control or "Wiimote", which can be used as a sword, boxing glove, tennis racket or fishing rod depending on the game – has not only become a huge hit around the world, but has also helped bring gaming to a wider audience. The phenomenally successful Wii Fit game, which is primarily aimed at women and older people looking to lose weight and get fit, is a perfect example of this. Activities range from yoga to slalom skiing, and according to the blurb, the game will help "improve posture and strengthen your body". Bundled with the game package is a wireless "balance board" on which you stand, sit or lie to perform the various exercises. The board tracks your centre of gravity and can also calculate your body mass index and level of fitness for your age. The Wii Fit is selling like wildfire, but to a new audience of casual gamers who respond well to its low price, easy-to-play games and non-threatening image.

The Xbox, on the other hand, continues to be perceived as the console for the hardcore gamer. Arguably, one of the reasons the Xbox 360 has trailed behind the Wii – despite a year's head start – is down to it being plagued with problems in its early days. Hardware failures and the "Red Ring of Death" (three red lights on the Xbox's power button signalling "core digital" failure) didn't do much for its reputation.

Then there was the HD DVD misjudgement. When it first designed the 360, Microsoft put its money on the HD DVD format (whereas PlayStation put it on Blu-ray) and offered an external disc player for watching films. But the format went belly-up and Microsoft naturally stopped making the add-on. Right now, the Wii has market dominance. But future battle lines are likely to be drawn beyond the living room – in the realm of online services. Microsoft, for example, has created a thriving online Xbox Live market-place, which connects gamers via broadband to other gamers around the globe. It also lets you download games, free demos, movie trailers and HD movies.

The PS3 has its PlayStation Network, which offers online play for free (unlike Microsoft, which charges its Xbox 360 gamers via Microsoft Live). You can also download games, demos and videos – and watch streaming videos from sites such as Hulu.com in full-screen mode. Sony has also recently launched its much-anticipated – and delayed – PlayStation Home virtual world, which is similar to Second Life. It's free to join and lets PS3 gamers chat, interact in the virtual environment and launch multi-player games.

Like the other two consoles, the Wii also connects users to the internet (via built-in Wi-Fi), opening up a variety of Wii channels for news, weather, games, and more. Plus you can download an Opera-based web browser, which costs 500 Wii points (£3.75) and is also used to stream BBC iPlayer videos.

So who will win the console war in the long run? It remains to be seen. But legendary Japanese video game designer Tomonobu Itagaki makes no bones about it. He admits to admiring the Nintendo Wii's dedication to innovation, but thinks that the "Xbox 360 is the best games console on the earth. It's better than PlayStation 3." So until the next generation of consoles is born, this war looks set to run and run.

Let the games begin: The best bundles

Xbox 360

Created by: Microsoft

Launched in UK: November 2005

Best price: £176.19 for Arcade console only, Elite console with 120GB £227.59 from www.tdgstore.co.uk

Game to play: 'Gears of War 2'

Wii

Created by: Nintendo

Launched in UK: December 2006

Best price: £176.19 for console with Wii Sports game from www.amazon.co.uk

Game to play: 'Wii Fit'

PlayStation 3

Created by: Sony

Launched in UK: March 2007

Best price: £293.61 for 40GB console with no games, £309.99 with 'Call of Duty: World at War' www.game.co.uk

Game to play: 'LittleBigPlanet'

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Comments

Yes, but what kind of escapism?
[info]tree_feller wrote:
Wednesday, 21 January 2009 at 01:19 pm (UTC)
As refreshing as it is to be able to be optimistic about a sector of the economy, when you think about the actual human effect of the growth of video-gaming the picture is less rosy. At least when people visit the cinema they do so, generally, socially. There are all kinds of nested activities around going to the pictures which help build real-world relationships, like going for a drink or a meal on the same evening. In contrast, people seeking escapism through games are actually geniunely 'escaping', spending time on their own away from their real lives and real friends. While multiplayer gaming is on the increase, the fact remains that many of the games mentioned in the article are single-player, and that most people's experiences of videogaming are, fundamentally, lonely ones.
Not quite factually correct
[info]indigflight wrote:
Wednesday, 21 January 2009 at 01:39 pm (UTC)
Errors galore, here! I'm not going to blast a hole in the journalist's pride by listing all of the factual errors - it's hard to keep abreast of all the details if you're not a technical person - but there's one big thing that does need to be pointed out.

And that's to do with how "console sales" are calculated. Both Sony and Nintendo use the logical definition of "sold" as "being sold to an end consumer" - i.e you and me, who will actually use the console. Microsoft, however, has long been thought to use a different definition - they classify all items that they have sold on to re-sellers as "units sold". So, even though 100,000 units may have been sold by Microsoft to re-sellers, only 10,000 of those have actually been bought by end-users; Microsoft would still report that 100,000 units had been "sold".
Not entirely lonely
[info]lisas_cat wrote:
Wednesday, 21 January 2009 at 02:51 pm (UTC)
In response to the message about this being a very lonely form of escapism, I have to disagree. My Wii, a christmas present from my boyfriend, and solely escused on the basis that the credit doom will limit social life spending, is very rarely played by just one person, except when I'm practising on my own, to try to catch up with him! Most of the time it's both of us, or one of us with one or a bunch of friends, all of whom are in the same boat financially and having to curb their social life spend.
I've even played it with my mum when she visits, and it's proved a groundbreaking in-road to what is normally quite a stiff, distant relationship.
I can't comment on the 360 or PS3, but the Wii is amazing in the way it opens up an activity to groups of people not normally keen on gaming, and provides a great social actvity which, after the initial financial outlay, is a whole lot cheaper than regularly going out for dinner, having an evening in a pub, going to the cinema.... they all add up. Now with a glass of wine in one hand and the Wiimote in the other the girls and I can have a riotous evening for a fraction of the cost. Loneliness not required.
And your point?
[info]pipedreamer57 wrote:
Wednesday, 21 January 2009 at 03:12 pm (UTC)
Your article title about why gaming is beating the blues covers the first 2 sentences of your article. The rest is not taken up with reasons why people are escaping into gaming to unwind, but a long and tedious list of facts about who's got the biggest sales. Pardon me but that is nothing whatsoever to do with "gamers beating the blues". If you're going to write an article, try sticking to the point.

@ tree-feller - you clearly don't understand the type of escapism that gamers seek. Solo gamers such as myself seek to escape from the real world and the human interaction attendant thereon. Someone curling up with a book and a glass of wine does the same thing; are you going to going to call them lonely as well? Just because solo gaming is an individual activity doesn't mean it is automatically unhealthy or bad - as with so many other things in life it is a case of "everything in moderation". Wining, dining and spending money every night is every bit as inadviseable as spending every night inside in front of the TV or PC or console.

Try reordering your presumptions before making sweeping, knee-jerk techno-fear reactions to an industry you don't understand.

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