- Sunday 19 May 2013
- My Account
- Logout
- Register
- Login
- News
-
Voices
-
Find by writer
- Yasmin Alibhai-Brown
- Rebecca Armstrong
- Memphis Barker
- Terence Blacker
- Chris Blackhurst
- David Blanchflower
- Archie Bland
- Ian Burrell
- Andrew Buncombe
- Ben Chu
- Patrick Cockburn
- Laura Davis
- Mary Dejevsky
- Grace Dent
- Robert Fisk
- Andrew Grice
- Philip Hensher
- Ian Herbert
- Howard Jacobson
- Ellen E Jones
- Alice Jones
- Owen Jones
- Emily Jupp
- Simon Kelner
- Dominic Lawson
- Donald Macintyre
- Lisa Markwell
- Comment
- Campaigns
- Debate
- Editorials
- Letters
- IV Drip
- Archive
- Our Voices
- Commentators
- Columnists
- Democracy 2015
- IV Drip Archive
-
Find by writer
- Sport
- Tech
- Life
- Property
- Arts & Ents
- Travel
- Money
- IndyBest
- Blogs
- Student
Monday 11 September 2000
Do adolescents prefer violent video games?
From a talk given at the British Psychological Society Conference at Nottingham Trent University
Since their emergence in the 1970s, video games have evolved in line with progressive developments in technology. The impact and success of video games should not be underestimated. For example, in 1993 it was estimated that, globally, games revenue exceeded $10bn.
Since their emergence in the 1970s, video games have evolved in line with progressive developments in technology. The impact and success of video games should not be underestimated. For example, in 1993 it was estimated that, globally, games revenue exceeded $10bn.
It is broadly accepted that the majority of game players are young, not least by the games industry which caters, almost exclusively, for a younger age range. A 1997 survey showed that more than 75 per cent of a large sample of 11- to 16-year-olds played video games on a daily basis for between one and one-and-a-half hours. Thus it appears that video games have become firmly embedded within popular youth culture.
Given that they have a well-established role in the entertainment industry, it is surprising that they have received relatively little attention from the research community. At present there is only a limited body of research on video-game effects. Experimental studies examining the effects of video- game play on aggression have tended to focus on either very young children or adult samples. Consequently, research with adolescent game-players is virtually non-existent and evidence relating to video-game effects in this age group represents a significant gap in the psychological research literature.
My paper outlines the findings of two studies carried out among 12- to 16-year-olds. The first study examined which features of video-game play predict game enjoyment. A number of important aspects of video-game play were identified: the graphics, story line, violence, and the level of difficulty. The most important predictors of game enjoyment were excitement and playability.
However, more interestingly, game violence was one of the poorest predictors of game enjoyment. This finding helps to dispel the myth that only violent games are enjoyable. Thus, given that the majority of games contain violence, it appears that their popularity is more likely to be a result of limited choice than game players showing a genuine preference for violent game play.
My second study examined short-term effects of violent video-game play on feelings of hostility, anger and anxiety in 12- to 16-year-olds. A violent martial-arts game and non-violent racing game were selected for the experiment. These differed significantly in violent content but were accurately matched on all the other important game dimensions.
Prior to game play, the participants rated their mood on a number of dimensions, including hostility, anger and anxiety, before being randomly assigned to play either a violent or non-violent video game for 40 minutes. Immediately after game play, they were asked to report how they were feeling for a second time in order to analyse changes in mood state that were elicited by game play.
The results showed that hostility, anger and anxiety were significantly enhanced following violent video-game play compared to non-violent video game play. In addition, however, there was some (though weaker) evidence that the non-violent video game also enhanced hostility in the game-players.
Thus, while game violence does seem to enhance aggression-related mood states, alterations in mood after game play cannot be accounted for, solely, as a function of the violent content. Other aspects of game play that have the capacity to induce hostility in the player need to be explored. One likely possibility is that high game pace may increase arousal in players which is then subjectively labelled as hostility.
In conclusion, my research provides some evidence that violent video- game play can elicit short-term effects on aggression-related mood states in the adolescent video-game player. However, these effects cannot be explained as being caused solely by violent content in video games.
-
The Oxford child sex abuse case shows how the media talks in stereotypes but misses the big picture
Paul Vallely -
B-list scandals begin to take the shine off Barack Obama's halo
Rupert Cornwell -
The penis size study: How do British men fare?
Laura Davis -
The Daily Cartoon
-
It’s official: thanks to Stephen Hawking's Israel boycott, anti-Semitism is no more
Howard Jacobson
-
The Oxford child sex abuse case shows how the media talks in stereotypes but misses the big picture
-
When 'off the record' becomes on the agenda as 'swivel-eyed loons' furore grows
-
Offer voters the EU pizza and they'll spit it out
-
B-list scandals begin to take the shine off Barack Obama's halo
-
Marriage is about joy, whatever your gender
-
The moral case on tax avoidance is overwhelming - and we all know Google wants to do the right thing
Get your summer started with British Military Fitness
BMF is the UK’s biggest and best loved outdoor fitness classes
Visit York
Find out what The Independent's resident travel expert has to say about one of the most beautiful small cities in the world
Enter the latest Independent competitions
Win anything from gadgets to five-star holidays on our competitions and offers page.
Business videos from commercial thought leaders
Watch the best in the business world give their insights into the world of business.
Get the best in opinion from Independent Voices, straight to your inbox every Thursday lunchtime.
Subscribe
Amol Rajan
A weekly update from the Editor
iJobs General
Senior Employment Solicitor - Birmingham
Excellent Package: Austen Lloyd: This is a senior appointment with huge potent...
Teaching Programme Officer with Qualified Teacher Status
£28000 - £31500 per annum + benefits: Randstad Education Newcastle: Permanent ...
SAP FI-CA Consultant - up to £58k
£50000 - £58000 per annum + Benefits and Bonus: Progressive Recruitment: SAP F...
PHP/ Drupal Developer - £35k - WC
£30000 - £40000 per annum + BENS: Progressive Recruitment: Drupal Developer A ...
Day In a Page
The price of pacifism
Jason Isaacs: Groupies, theatre bores and James Bond
Sealand: 'Micronation' or illegal fortress?
Legend of James Hunt has set Hollywood hearts racing
Macklemore: 'I don't have moderation'
Don't be shy: Bill Granger's Sri Lankan recipes
Gordon Ramsay's worst nightmare: A restaurant he cannot save
