As I saw for myself during a recent hands-on with Dishonored, one of the most impressive aspects of Arkane Studios’ impending first-person adventure is how flexible its hostile encounters are; the game joining that rare breed of titles, populated by the likes of Deus Ex and BioShock, that allows the user to judge any given situation on its own merits and adjust tactics accordingly.
As if to prove the fact, Bethesda has just released a trailer examining how players needn’t engage with the enemy at all. Entitled ‘The Study of Stealth’ the video highlights how the game’s stealth system works, with a specific focus on the tools and powers at the beck and call of protagonist Corvo Atano as he goes about the Steampunk inspired city of Dunwall.
Impressive stuff indeed, Dishonored launches on 12 October 2012 for PS3, Xbox 360 and PC.
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