Peter Molyneux set to Keynote at Unite 2012 in Amsterdam
Gaming industry icon
looking to 'inspire inspire attendees to use the fast iteration enabled with Unity.'
Michael Plant is chief editor and writer of gaming ezine and blog GamesCatalyst.com, as well as editor of 'The Independent'’s games review printed in the Saturday supplement 'Information'. Established in February 2011, Games Catalyst endeavours to bring its unique brand of fact and satire to the videogaming community and, in tandem with 'The Independent', hopefully turn a few non-believers on to gaming while we’re at it.
Wednesday 04 July 2012
Unity Technologies, provider of the Unity multi-platform engine and development tools, has announced that veteran games designer Peter Molyneux will be headlining the keynote presentation at the Unite 2012 conference in Amsterdam on August 22nd.
British born Peter Molyneux, member of the AIAS Hall of Fame and winner of the Lifetime Achievement Award at the Game Developers Choice Awards, began his career as a video game designer in the early 80s and oversaw the development of many of gaming’s most treasured series including Populous, Syndicate, Theme Park, Dungeon Keeper, Black & White, and Fable.
After serving many years as Creative Director of Microsoft Games Studios Molyneux announced his shock decision to quit the global studio earlier this year as he looked to start-up a new development studio christened 22Cans; citing his desire to have more freedom to create and experiment with innovative new game experiences.
‘I am greatly looking forward to speaking at the Unite Conference. It’s an excellent opportunity to address developers from all facets of the games development community including those that are, like ourselves, independent developers looking to create wildly new experiences,’ said Molyneux.
‘Unity has allowed 22Cans to prototype and release in a remarkably short time. I’m excited to share these experiences and potentially inspire attendees to use the fast iteration enabled with Unity to be creative, take chances, and design games that will in turn inspire others.’
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