$1.42m gaming prize is largest ever in e-sports history

16 teams from 12 countries competed in Seattle for a shot at the prize

James Vincent
Monday 12 August 2013 17:29 BST
Comments
A packed Benaroya Hall watches "The Alliance" battle "Natus Vincere" during "The International" Dota 2 video game competition in Seattle, Washington August 11, 2013. REUTERS/David Ryder
A packed Benaroya Hall watches "The Alliance" battle "Natus Vincere" during "The International" Dota 2 video game competition in Seattle, Washington August 11, 2013. REUTERS/David Ryder (REUTERS/David Ryder )

A Swedish team of professional gamers has picked up the largest single-event prize in e-sports, claiming $1.43m (£924,000) after winning a tournament of Dota 2, an arena-based battle game.

Alliance secured their victory in the fifth and final match with Ukraine-based Na’Vi in front of 1,700 spectators in a concert hall in Seattle. In its third year and with 16 competing teams from 12 different countries, the tournament - known as The International – is one of the largest e-sports events in the world.

Live-streams of The International reportedly attracted an audience of more than half a million simultaneous viewers and, as a sign of the growing mainstream status of e-sports, the US government recently  began granting professional gamers with Visas designating them “individual athletes.”

“It isn’t just about the ganks or the stuns – it’s about the emotions, the momentum swings, the competition, the excitement, the teams, the players, the people,” said the organisers of The International on their website. “This is a sporting event like no other you have witnessed.”

Competitor Jonathan Berg (L) of "The Alliance" holds the champion's shield backstage after his team won first place during "The International" Dota 2 video game competition in Seattle, REUTERS/David Ryde (REUTERS/David Ryde)

Dota 2 is a sequel to Defense of the Ancients – a fan-created mod for the real time strategy game, World of Warcraft III. The sequel was released by Valve in 2013 after spending two years in beta with a free-to-play business model - instead of charging to unlock characters or weapons, purely comestic items are sold to customize players’ avatars.

The game is perhaps the most successful amongst the popular battle-arena genre, and in May 2013 gaming platform Steam recorded that the title had a record-breaking 330,000 concurrent online players.

The prize money won at The International reached a total value of $2.9m with the developers putting up $1.6m and $1.3m raised by the sale of interactive pamphlets to fans. The final match itself was described by the organisers as “a slug fest of team fight”:

“In a Tournament filled with great games, it was the greatest game we have ever seen. Not one single action by one team went uncountered by the other.”

For those that missed the live streaming event (it finished at 6:30am this morning GMT) the hour-long final battle can be watched here, complete with commentary.

A screenshot of Dota 2 (Valve)

Join our commenting forum

Join thought-provoking conversations, follow other Independent readers and see their replies

Comments

Thank you for registering

Please refresh the page or navigate to another page on the site to be automatically logged inPlease refresh your browser to be logged in