Activision CEO: Black Ops 2 'an experience that Call of Duty fans have never seen before.'
Further Call of Duty: Black Ops II details announced.
Michael Plant is chief editor and writer of gaming ezine and blog GamesCatalyst.com, as well as editor of 'The Independent'’s games review printed in the Saturday supplement 'Information'. Established in February 2011, Games Catalyst endeavours to bring its unique brand of fact and satire to the videogaming community and, in tandem with 'The Independent', hopefully turn a few non-believers on to gaming while we’re at it.
Friday 04 May 2012
Activision have announced further details for Call of Duty: Black Ops II, declaring it the ‘most groundbreaking and visceral Call of Duty experience ever.’
Set in the year 2025, Black Ops II propels players into global conflict featuring advanced weaponry, robotics, and drone warfare in a new Cold War scenario, the inspiration for which came from the real-life headlines of today. New graphics technology drives the action, while the campaign is said to feature ‘branching storylines and non-linear missions’.
‘Hands down, this is the most ambitious Call of Duty ever,’ said Eric Hirshberg, CEO of Activision. ‘We are bringing disruptive innovation to the franchise and we are doing it on several fronts. We’re pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective.
‘At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game. Treyarch’s vision for Call of Duty: Black Ops II will redefine the Call of Duty franchise for the future – both literally and figuratively.’
‘With Call of Duty: Black Ops II, the team is crafting an experience that Call of Duty fans have never seen before,’ said Mark Lamia, Studio Head for Treyarch. ‘We are challenging assumptions on every front, with the single player campaign, Zombies and multiplayer. In the campaign, we are creating a thought-provoking story that introduces branching storylines and meaningful choices that impact the narrative.
‘Running in the multiplayer engine for the first time, Zombies gives players a bigger and more diverse set of gameplay experiences, as well as entirely new ways to wage war with the undead. And in multiplayer, we’re embracing all skill levels and play styles to give players more ways to engage. With Call of Duty: Black Ops II, we’re all in and we won’t rest until we have launched nothing less than the best Call of Duty we’ve ever made.’
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