Elder Scrolls Online: "The Basics" developer diary
"We want the player to explore," says creative director, Paul Sage.
Michael Plant is chief editor and writer of gaming ezine and blog GamesCatalyst.com, as well as editor of 'The Independent'’s games review printed in the Saturday supplement 'Information'. Established in February 2011, Games Catalyst endeavours to bring its unique brand of fact and satire to the videogaming community and, in tandem with 'The Independent', hopefully turn a few non-believers on to gaming while we’re at it.
Thursday 08 November 2012
Bethesda have released a first developer diary for The Elder Scrolls Online, franchises’ first outing into the realm of the MMORPG.
Introducing the basics of the game, the diary sees Game Director, Matt Firor and Creative Director, Paul Sage wax lyrical on what makes their game that little bit different from all the other MMO games out there.
Talk of a "mega-server" should please those of you bored of having to migrate from server to server, while the PvP certainly looks interesting as aggressors and defenders use trebuches, catapults and all kinds of weapons in what reminds me of my old Crossbows & Catalpults boardgame.
Based 1,000 years before Skyrim, Elder Scrolls Online will allow you to explore every inch of the world as you discover areas and events only referred to in the likes of Morrowind and Skyrim.
Needless to say, with hundreds of characters on screen at any one time and those huge sieges to look forward to, next year promises to be an exciting time for fans of both Elder Scrolls and online RPGs.
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