'VVVVVV' creator commissioned by NYU Game Center

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The Independent Tech

For those who haven't yet had their fill of game teasers after Battlefield 3's first gameplay clips, the Gears of War 3 box shot, and news of RedLynx's mystery iPhone game, the creator of devious indie hit VVVVVV has lifted the lid on his next project - a commission for the NYU Game Center's annual exhibition.

Terry Cavanagh's award-winning VVVVVV was praised for its ingenuity and unrelenting challenge, heralding a return to an earlier era of gaming history with its penchant for pixel-perfect jumps and fiendishly placed obstacles.

Just like Demon's Souls and Super Meat Boy, VVVVVV eschewed the modern trend for smooth learning curves and adaptive difficulty levels, leading to more than a few expletive-filled game guides popping up on YouTube and the like.

Since VVVVVV's 2010 release and the fan frenzy that followed, Cavanagh has released a number of experimental games for free, along with reducing the price of his breakthrough title to $5.

The Game Center's No Quarter exhibit, opening May 12 on New York University's Washington Campus, will feature not only Cavanagh's new two-player game, but also works from Independent Games Festival winner Ramiro Corbetta and social game designer Charley Miller.

See more abstract screenshots at Terry Cavanagh's website, http://distractionware.com/blog/?p=1719.