The big players in board games have traditionally approached their online rivals by crushing them. In 2008, Hasbro successfully sued the Indian developers of Scrabulous, a popular Facebook game inspired by Scrabble, Hasbro's most famous brand. Four years later, the gaming giant is not only tolerating its latest digital competitor – it's on the same team.
Words With Friends is just about different enough to be legal, but Christmas shoppers will recognise its debt to the 1948 original. Online, the game boasted 20 million users at its peak, the majority playing on smartphones via Facebook. Now, its maker, the US social gaming firm, Zynga, has swapped pixels for cardboard and signed up with Hasbro. "The popular mobile game comes to life!" says the box, right, which is on sale now for £20 and gives the firms equal billing.
The unlikely marriage will have followed a lengthy engagement but arguably reveals much about the unpredictable and relative fortunes of the digital and physical words. Zynga should have been the toast of Wall Street when it floated less than a year ago but shares in the developer have dropped more than 75 per cent since, and it announced job cuts last month. The popularity of its games, meanwhile has fallen almost as sharply (nearly by half in the case of Words With Friends).
Board games have proved to be relatively resilient as families still favour tradition, particularly around Christmas (or in the case of the blackout in New York City last week, when there were reports of a board gaming boom). The UK industry was worth £167m last year, down only 4 per cent on 2010, according to Frederique Tutt, a toy industry analyst at NPD. "Board games are alive and kicking and now capitalising on licences from the digital world," she says.
The Hasbro deal, which also includes Zynga games FarmVille and Draw Something, gives it ammunition in its real fight, against Mattel (who make Scrabble outside of North America). Its rival stole a march last year by winning the licence for Angry Birds. Hasbro has also hit back with Monopoly zAPPed, which brings the smart phone into the heart of the board as a virtual bank cashier, proving two things: that you're better off embracing rather than trying to squash the digital world: and that, regardless, it rarely pays to play nice.
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