Speaking to ShackNews at an Xbox press event, Luckey was asked if there were any plans to make the Oculus Rift VR headset compatible with Apple computers - currently, it only works with Windows machines.
Luckey responded: "That is up to Apple. If they ever release a good computer, we will do it."
"It just boils down to the fact that Apple doesn't prioritise high-end GPUs (graphics processing units)," he said.
"You can buy a $6,000 Mac Pro with top-of-the-line AMD FirePro D700s, and it still doesn't match our recommended spec."
"If they prioritise higher-end GPUs, like they did for a while back in the day, we'd love to support Mac. But right now there's just not a single machine out there which supports [the Rift]."
Apple fans don't have to worry about being left out of the VR revolution - the Rift's main competitor, the HTC Vive, works on Windows, OS X and Linux, although it's more expensive.
The Rift will ship to people who have pre-ordered in July this year. Vive pre-orders will be dispatched in May.