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Red Dead Redemption 2 trailer: Watch the first video from Rockstar's long-awaited sequel

The developer has promised a 'vast and atmospheric' world

Christopher Hooton
Thursday 20 October 2016 19:22 BST
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Red Dead Redemption 2 Trailer

Rockstar Games has posted the first trailer for Red Dead Redemption 2, teasing beautiful, bucolic new vistas in a vast Western landscape.

What looks like original game's protagonist, John Marston, is seen from behind in the one-minute clip for the new title, but the voiceover comes from a new character.

"Listen to me, when the time comes, you gotta run and don’t look back," he warns. "This is over."

There is no gameplay footage, but we do see a man emerging from horizon on horseback, a deer wandering through a forest, a network of creeks, a pitched campfire (where you saved the game in the original), a farmer with a horse, a steam train, a small town general store, birds pecking at a body and, finally, seven cowboys riding across the desert with pistols drawn.

Red Dead Redemption 2 will be released on Xbox One and PS4 in autumn 2017, with Rockstar describing it as "an epic tale of life in America's unforgiving heartland".

Rockstar's announcement press release:

NEW YORK, NY, October 18, 2016 – Rockstar Games®, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that the highly anticipated Red Dead Redemption 2® will release worldwide in Fall 2017 for PlayStation®4 computer entertainment systems and for the Xbox One games and entertainment system. 

Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game's vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.

"With Red Dead Redemption 2, the team is working hard to push forward our vision for interactive entertainment in a truly living world," said Sam Houser, Founder of Rockstar Games.  "We hope to deliver players an epic experience that builds upon everything we've learned making games."

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