For a few brief minutes at the start of Prototype, players have a taste of ultimate, city-crushing power, and then it’s all snatched away. The rest of the game is a journey to get it back, andwoe betide anyone who gets in protagonist AlexMercer’s way as he tries to find out why he justwoke up in a morgue. Mercer is hardly the good guy in all this and the murderous rampages that accompany every mission begin to grate after the zillionthweeping bystander has been reduced to a puddle of gore. The problem with all of this carnage is that it becomes repetitive and even depressing after a couple of hours of play.
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Join our commenting forum
Join thought-provoking conversations, follow other Independent readers and see their replies
Comments